Ever since I installed Space Engine, I wanted to find a good Volkreg. I spent so many hours in this program, clicking at so many stars as I just tooled about the universe, casually keeping an eye out, but none of the inhabitable planets looked right. Hell, none of the uninhabitable planets looked right either.
Until last night, when I stumbled right onto this planet and knew I’d found it. And then I fell into the rabbit hole that is this system. Some details:
-Volkreg’s ‘night cycle’ is more like a dusk cycle. When it’s sun sets the farther sun rises, giving it a nice twilight for most of the night. Eventually the second sun sets, putting the world into a red-toned true night for a couple hours before dawn.
-Volkreg’s sun sweeps in closer to to the second sun every hundred years (they’re never going to be in danger of actually colliding), and then Volkreg gets to swing inbetween both to be cooked on both sides. This gauntlet passing lasts for a monthish every year for 5 years before going on another 100yr cycle. By some miracle the planet isn’t completely scorched by this phenomenon, it just turns into Australian Hottest Summer worldwide.
-The ocean only covers 1/4-1/3rd of the planet. In case you were wondering where all the water went, the next planet out is an oceania, which also supports life. Panspermia, anyone? Volkreg itself has three moons to screw with what tides it does have.
-Going a bit farther out, the farthest planet orbiting Volkreg’s sun is this ominous cold desert with a thin black ring and a much larger sliver of true nighttime. I tagged it Death without really thinking about it. This turned out to be more accurate than I initially intended, because the farthest planet out on the other sun is this heavenly white saturnlike planet that just so happens to make that broken circle motif we see everywhere. The best time to see this white planet via Volkreg telescope is just before and after the gauntlet.
-Orbiting all this planetary drama as a whole, the absolutely farthest planet out is what I’ve nicknamed The Old God. It has two small moons that fall into alignment extremely often, and their distance just happens to measure the twin suns.
…and that’s the story of how Space Engine wrote my Volkreg headcanons for me.
Wow this is amazing.
You are birthing so many world building ideas in my head right now.
[[The joke of Sven being a lady killer. xD I love this too much o3o Also he’s quite hot with glasses x’D]]
((UM HE’S VERY HOT WITH GLASSES. HOLY CRAP. NEED MORE MEGANE!SVEN.))
((THIS IS WHY WE NEED MORE HOT MEGANES IN THE MILITARY- THE TITANS WILL SWOON AT OUR FABULOUSITY AND FORGET ABOUT EATING US))
[[megane!Sven is now a thing, but only reading glasses aw yeah.]][[Whispers that they have 3 megane shingeki ocs]]
[[oh bby bring them to meh!!! //shot]]
LOOK HOW THOSE GLASSES COMPLIMENT THAT SCARF
- Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
- Arabian: Fantasy that is based on the Middle East and North Africa.
- Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
- Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
- Celtic: Fantasy that is based on the Celtic people, most often the Irish.
- Christian: This genre has Christian themes and elements.
- Classical: Based on Roman and Greek myths.
- Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
- Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
- Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
- Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
- Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
- Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
- High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
- Historical: The setting in this genre is any time period within our world that has fantasy elements added.
- Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
- Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
- Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
- Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
- Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
- Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
- Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.
Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.
Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.
A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.
Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.
But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.
- General Fantasy: 75k - 110k
- Epic Fantasy: 90k - 120k
- Contemporary Fantasy: 90k - 120k
- Urban Fantasy: 80k - 100k
- Middle Grade: 45k - 70k
- YA: 75k - 120k (depending on sub-genre)
- Adult: 80k - 120k (depending on sub-genre)
A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies.
Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.
As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.
Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.
- Fantasy World Building Questionnaire
- Magical World Builder’s Guide
- Creating Fantasy and Science Fiction Worlds
- Creating Religions
- Quick and Dirty World Building
- World Building Links
- Fantasy World Building Questions
- The Seed of Government (2)
- Guide to Science Fiction and Fantasy
- Fantasy Worlds and Race
- Water Geography
- Alternate Medieval Fantasy Story
- Writing Magic
- Types of Magic
- When Magic Goes Wrong
- Magic-Like Psychic Abilities
- Science and Magic
- Creative Uses of Magic
- Thoughts on Creating Magic Systems
- Defining the Sources, Effects, and Costs of Magic
- World Building Basics
- Mythology Master Post
- Fantasy Religions
- Setting the Fantastic in the Everyday World
- Making Histories
- Matching Your Money to Your World
- Building a Better Beast
- A Man in Beast’s Clothing
- Creating and Using Fictional Languages
- Creating a Language
- Creating Fictional Holidays
- Creating Holidays
- Weather and World Building 101
- Describing Fantastic Creatures
- Medieval Technology
- Music For Your Fantasy World
- A heterogeneous World
- Articles on World Building
- Grand List of Fantasy Cliches (most of this can be debated)
- Fantasy Cliches Discussion
- Ten Fantasy Cliches That Should Be Put to Rest
- Seven Fantasy Cliches That Need to Disappear
- Avoiding Fantasy Cliches 101
- Avoiding Fantasy Cliches
- Fantasy Cliches
- Fantasy Cliche Meter: The Bad Guys
- Fantasy Novelist’s Exam
- Mary Sue Race Test
Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.
This Week in Science - May 13 - 19, 2013:
- Magnetar at black hole here.
- Cloned human stem cells here.
- Cell calculators here.
- Music matched to color here.
- Scientists agreeing on climate change here.
- Remote-piloted plane here.
- Earth’s core here.
- Bright lunar explosion here.
- American asteroid sampling here.
- Hofstadter butterfly effect here.
- Electric shocks aid math skills here.
- Printable solar panels here.
Matthew Albanese creates small-scale meticulously detailed models of outdoor scenes and landscapes using everyday, simple, mundane materials and transform them into an image through the lens of his camera making them look hyper-realistic.
Are you fucking kidding me?